None of them appear to be overpowered, but they do open up some new tactical possibilities. For the traditional MP battles, Valor unlocks all four armies and adds a handful of optional replacement units. The real meat here is in the multiplayer. Falaise Pocket offers more of a challenge since you use more conventional CoH mechanics to hold off Allied forces while your wounded German comrades retreat, but it’s still only three missions long. In Causeway, you control a handful of American infantry squads that might as well be composed entirely of Rambo clones – all you have to do is set them to attack-move behind their targets and let them do their thing, occasionally pushing the ‘revive squad member’ button when prompted. In the Tiger Ace campaign you control a single German Tiger tank that thunders through British forces as though it was in god mode – earning new abilities from an RPG-like skill tree for even more overkill. Valor offers an evening or two of single-player content in the form of three mini-campaigns that incorporate its new concepts into well-presented but ultimately unchallenging missions.
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